Wood Generator
About the project
Date:
Type of Art:
Project Details
This project was built out of a desire to deepen my knowledge in Houdini's workflow and develop a pipeline for myself that feels right and fluid. The main goal I had with the project was to create a tool that could be used inside of Maya to cut the time of asset creation down. To do so, whilst not overloading myself with too much at one time, I kept my scope to target a very simple but reusable asset like wooden planks and logs.
This tool challenged me to integrate my knowledge and solidify techniques I was fresh on, overall it was an amazing experience and the end result cuts modelling time to near zero! Straight to Substance Painter <3
Things I Did
My first step during the project was to lay out that foundation of how the system would be built. As I was using Houdini for this project, I had the benefit of being able to access a plethora of nodes alongside custom script to create whatever my heart desired in one software. So, to lay out the core concept, I created a video outlining it right here:
In order to make sure this tool provided genuine utility and wasn't just a learning experience, I added a lot of parameters to add customisability to the visuals of the wood, including moss, scattering for things like mushrooms, access to wood grain noise control, etc.




